![]() ![]() This also tends to be an expensive upgrade for any unit that takes this. ![]() Veteran Training: Models with this rule get a +1 to hit in both melee and shooting.Note that this only works if every model in the unit has it, meaning that even attached characters have to obey this rule. Shield Wall: Units with shields are harder to hit, with enemies shooting at them taking -1 to hit.Its 2'' requirement means you'll find yourself using it mostly for the Tough models in your unit with the upgrade. Repair: When activated, you can heal d3 wounds on a nearby Tough unit if you roll a 2+.Given your general Defense values, this adds a further layer of tankyness. Medical Training: Gives the model and its unit Regeneration.Advanced Tactics: Upon activation, one unit within 12" of this model can immediately move 6", letting you slightly offset your activation disparity.Each detachment has a few unique rules to further distinguish their specializations and they are introduced in their own sections. The following are the rules available to all Battle Brothers. Knight Brothers can field more Psychic choices, but they are also the most expensive Battle Brothers detachment as well. You only have two Psychic models, which are also your heroes and the Psychic upgrade blocks you from getting the other buffs. Your Tough units can mitigate this, but your general army tankiness means that an army skewed towards high AP weapons will spell trouble. Add this to the fact that you won't have too many units and that those units won't have too many models as well and you get a situation where every single causality will hurt you hard. While this normally shouldn't be a problem as your Defense is nothing to scoff at, it also means that high AP weapons like plasma and Energy Fists can easily decimate your troops. Outside of heroes, Destroyers and Bikes, all of your infantry has no Tough. All your infantry units have at most 5 models and while you can bring specific weapons with a high number of attacks, unless you combine your units (which, again, is pretty costly if you also add buffs and detachments to the mix) you might find yourself lacking on this regard. Together with the low unit count, Battle Brothers suffer from a low model count problem as well. Given the fact that the detachment buffs (rules that are now mandatory) can make some of your units very costly, it's very unlikely you will have more activations than your opponent. Some weapons and especially upgrades (looking at you, Veteran Infantry) will bleed you dry and you need to seriously consider if they are worth the cost. However, all this comes at a very high price, as your units cost a ton of points. All of your units are practically elites and can bring almost everything they want. Moreover, said keywords can be a more powered up versions of already existing ones or completely new ones, making the Battle Brothers one of the most diverse army ever. Units in a detachment are the same normal units, but with detachment-specific additional keywords, units and Psychic spells. While you can generalize in terms of focus, if you want to specialize in a specific thing Battle Brothers got you covered with their detachments. To go even further, units can pick specific upgrades as well that can improve their general capabilities or give them more keywords like Fear and Ambush + Flying. Not only you can choose between multiple units, but those units can be retrofitted to fit even more specific roles. Adding to the previous point is the fact that you can pick up almost every possible weapon, especially the heavy ones. Multiple Weapons and Upgrades Choices.Couple this with your heroes' diverse buffs and you have no trouble in building the right list for the battle plan of your dreams. Melee units, scout units, shooting units, bikes, beefy units with Ambush and Tough, every single vehicle type, aircraft, walkers. Your army can be fit for any playstyle you desire the most as you have every single type of unit available. ![]() Coupled with your high Quality values, your morale checks are at 2+ and Dark Brothers further boost this by giving you a failsafe for those rolls of 1. All of your units have Fearless, even the vehicles. Your units won't have too many problems to hit with their weapons, especially Watch Brothers. Together with your armor you have also (almost) universal Quality 3+. All of your units are pretty tough to crack and you can make them even tougher by giving most of them Regeneration, especially if you play Blood or Wolf Brothers. Outside of your Pathfinders, your troops have universal Defense 3+. Each of them can be relied on to pull off their assigned role without issue. Each member is resilient and has access to plenty of weapons to cover any situation. The battle brothers are a very powerful army that offers few weaknesses. ![]()
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